Blockout level
Build level mechanics
Test functionality
Create tasks and track work progress
Unannounced Title
Lead Level Designer and Producer
Role Responsibility and Tools
Unreal Engine 5
Research level and create documentation
Create level map layouts
Lead other designers
This level showcases a swampy environment with a temple as a focal point. The map layout was created in Draw.io trying to get solid placement of key locations. The objective was to create a map with different features and scenarios that included the swampy features required. The blockout was done entirely by me, and I modeled the tree home. The rest is all placeholder assets that were already owned.
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Research
Nisbet talks about different methods to highlight points of interest, such as lighting and environmental details, to direct players to a focal point (Nisbet, 2016). The swamp level has different paths leading around the area for the player to explore, but the main path has a long line of statues that the player will be directed towards from all the environmental details (Mars Games, n.d; Nisbet 2016). There is also a foggy look to reduce visibility so the player can only make out large objects easily, such as the temple (Mars Games, n.d; Nisbet 2016). The use of these different environmental details will lead to a more immersive and engaging experience without having to take away from the player’s realism (Mars Games, n.d; Nisbet, 2016).