• Blockout level

  • Build level mechanics

  • Test functionality

  • Create tasks and track work progress

Unannounced Title

Lead Level Designer and Producer

Role Responsibility and Tools

  • Unreal Engine 5

  • Research level and create documentation

  • Create level map layouts

  • Lead other designers

Here is a level design document I created for a level. I was asked to have multiple paths leading into the core area and then have different places for the player to explore and use as cover. My sole objective was to update the current map with a better layout for player flow. The map layout was created using Draw.io.

Research

The main point of the castle level layout is to give players multiple ways to traverse the castle area (Mars Games, n.d). Grau (2025) mentions different methods of leading players through large open spaces in a world or level. There are different landmarks created, such as the gates and large arena with the boss, to direct players down the critical path (Grau, 2025; Mars Game, n.d). Different pathways serve as leading lines where the player can travel (Grau, 2025; Mars Games, n.d). With more implicit ways of directing the player, they will have a strong sense of direction without needing to include waypoints or obvious markers on screen, allowing for a more engaging experience (Grau, 2025; Mars Games, n.d).

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Unannounced Title - Swamp