• Blockout level

  • Build level mechanics

  • Test functionality

  • Create tasks and track work progress

Unannounced Title

Lead Level Designer and Producer

Role Responsibility and Tools

  • Unreal Engine 5

  • Research level and create documentation

  • Create level map layouts

  • Lead other designers

This level presents a steamboat dock environment. The dock layout was designed for the ship to provide a strong visual landmark. The environment was developed to a more final gameplay-ready state, with props such as crates, barrels, boats, and market stalls reinforcing navigation and environmental storytelling. Rock formations and water boundaries help guide player flow naturally while maintaining immersion. The steamboat was also created by me

Research

Xu and Verbrugge both talk about how visual affordances are environmental features that suggest how a space can be used for the player to move. This steamboat dock has different visual elements being used, such as leading lines and breadcrumbs, to direct the player towards the steamboat (Mars Games, n.d; Xu & Verbrugge, 2025). The steamboat also serves as a landmark, as another visual affordance for players to use for direction towards important areas (Mars Games, n.d; Xu & Verbrugge 2025).

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Unannounced Title - Swamp