Blockout level
Build level mechanics
Test functionality
Create tasks and track work progress
Unannounced Title
Lead Level Designer and Producer
Role Responsibility and Tools
Unreal Engine 5
Research level and create documentation
Create level map layouts
Lead other designers
This level presents a steamboat dock environment. The dock layout was designed for the ship to provide a strong visual landmark. The environment was developed to a more final gameplay-ready state, with props such as crates, barrels, boats, and market stalls reinforcing navigation and environmental storytelling. Rock formations and water boundaries help guide player flow naturally while maintaining immersion. The steamboat was also created by me
https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/4849f0f4-ba75-463a-a314-7e1ec1ae3ee5/B1.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/0f2e32f0-4714-491a-8f88-b6b66a140675/B2.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/7dda282d-640f-42d4-806b-c94d58557602/B3.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/3a0bc81e-f12e-46ba-875e-cf298b2276dc/B4.png?content-type=image%2Fpng
Research
Xu and Verbrugge both talk about how visual affordances are environmental features that suggest how a space can be used for the player to move. This steamboat dock has different visual elements being used, such as leading lines and breadcrumbs, to direct the player towards the steamboat (Mars Games, n.d; Xu & Verbrugge, 2025). The steamboat also serves as a landmark, as another visual affordance for players to use for direction towards important areas (Mars Games, n.d; Xu & Verbrugge 2025).