Tri-path Level
Level Design, Blueprints, Models, Systems, UI
Role Responsibility and Tools
Unreal Engine 5
Create all mechanics for the level
Create level layout
Implement mechanics and integrate with other systems
Blockout level
Create models for objects in engine.
Build UI and functionality
Test functionality
β βIn this level I needed to create 3 paths that the player could traverse that would lead to the end. I made it so each path had a requirement to open the end. I also hid collectibles throughout the level off the beaten path.
There are many leading lines in the level such as the paths themselves, destroyed objects that would get the players focus, and focal points that the camera would be facing like when entering the middle floor and seeing the exit. There are traps that let the player know something is dangerous there due to the corpses laid around.
All sequencers and mechanics were created and implemented by me.
Video walkthrough of the level