• Blockout level

  • Create AI for enemy/monster

  • Build UI and functionality

  • Test functionality

Turn Based Project

Level Design, Blueprints, AI, Systems, UI

Role Responsibility and Tools

  • Unreal Engine 5

  • Create all mechanics for the game

  • Create level layout

  • Implement mechanics and integrate with other systems

‍ ‍Nightmare Pursuit was a fun little side project I felt like creating in a week or two. I wanted to see what I could come up with in a short period of time. I created a home and set the lighting to give extra horror elements. I created everything in the game myself minus the art.

This was a great way to experience new parts of the engine I was not familiar with. I got to work on UI, AI, and sound.

Mechanics and functionality

Grid maps and how they function

Units moving on grid. Brown spaces are double cost, gaps only flying units can move across.

Testing spell

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Horror Project

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Tri-Path Level