Blockout level
Create AI for enemy/monster
Build UI and functionality
Test functionality
Turn Based Project
Level Design, Blueprints, AI, Systems, UI
Role Responsibility and Tools
Unreal Engine 5
Create all mechanics for the game
Create level layout
Implement mechanics and integrate with other systems
This turn based project was something fun to work on and create something similar to a Fire Emblem-style game. It was an interesting learning curve when creating the grid systems and all the intricacies of how they function with each other. The project ended up corrupted and never got to the full on combat but everything in its individual parts was created.
https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/a242945f-c98c-4762-8662-d404eddd4cdb/Screenshot+2024-07-20+143520.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/7e5b90b6-9cce-4f4a-a17e-1b18befcd6cf/Screenshot+2024-07-20+150001.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/42cc8d36-4bc3-4ca1-a480-61e4ea67dadc/Screenshot+2024-07-20+143704.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/42470c2f-00d5-4ee7-88cc-f4ffde9ef464/Screenshot+2024-07-20+143739.png?content-type=image%2Fpng
Mechanics and functionality
Grid maps and how they function
Units moving on grid. Brown spaces are double cost, gaps only flying units can move across.
Testing spell