Blockout level
Create AI for enemy/monster
Build UI and functionality
Test functionality
Turn Based Project
Level Design, Blueprints, AI, Systems, UI
Role Responsibility and Tools
Unreal Engine 5
Create all mechanics for the game
Create level layout
Implement mechanics and integrate with other systems
Nightmare Pursuit was a fun little side project I felt like creating in a week or two. I wanted to see what I could come up with in a short period of time. I created a home and set the lighting to give extra horror elements. I created everything in the game myself minus the art.
This was a great way to experience new parts of the engine I was not familiar with. I got to work on UI, AI, and sound.
https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/a242945f-c98c-4762-8662-d404eddd4cdb/Screenshot+2024-07-20+143520.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/7e5b90b6-9cce-4f4a-a17e-1b18befcd6cf/Screenshot+2024-07-20+150001.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/42cc8d36-4bc3-4ca1-a480-61e4ea67dadc/Screenshot+2024-07-20+143704.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/42470c2f-00d5-4ee7-88cc-f4ffde9ef464/Screenshot+2024-07-20+143739.png?content-type=image%2Fpng
Mechanics and functionality
Grid maps and how they function
Units moving on grid. Brown spaces are double cost, gaps only flying units can move across.
Testing spell