• Blockout level

  • Create AI for enemy/monster

  • Build UI and functionality

  • Test functionality

Turn Based Project

Level Design, Blueprints, AI, Systems, UI

Role Responsibility and Tools

  • Unreal Engine 5

  • Create all mechanics for the game

  • Create level layout

  • Implement mechanics and integrate with other systems

‍ ‍This turn based project was something fun to work on and create something similar to a Fire Emblem-style game. It was an interesting learning curve when creating the grid systems and all the intricacies of how they function with each other. The project ended up corrupted and never got to the full on combat but everything in its individual parts was created.

Mechanics and functionality

Grid maps and how they function

Units moving on grid. Brown spaces are double cost, gaps only flying units can move across.

Testing spell

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Horror Project

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Tri-Path Level