Blockout level
Build level mechanics
Test functionality
Create tasks and track work progress
Unannounced Title
Lead Level Designer and Producer
Role Responsibility and Tools
Unreal Engine 5
Research level and create documentation
Create level map layouts
Lead other designers
This level was built as a Gothic-inspired cathedral emphasizing player flow, verticality, and encounter design. Starting with 2D layouts, I planned navigation routes, sightlines, and points of interest to balance exploration with combat opportunities. The blockout established scale and pacing, while modular structures like arches and buttresses supported consistent rhythm and readability.
The final iteration focuses on player guidance through spatial design and lighting, using focal points such as altars and statues to draw attention naturally. This project demonstrates the full level design workflow from concept to blockout to polish, while prioritizing gameplay clarity, atmosphere, and immersion in Unreal Engine. The map layout was created using Draw.io
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This level presents a steamboat dock environment. The dock layout was designed for the ship to provide a strong visual landmark. The environment was developed to a more final gameplay-ready state, with props such as crates, barrels, boats, and market stalls reinforcing navigation and environmental storytelling. Rock formations and water boundaries help guide player flow naturally while maintaining immersion. The steamboat was also created by me
https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/4849f0f4-ba75-463a-a314-7e1ec1ae3ee5/B1.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/0f2e32f0-4714-491a-8f88-b6b66a140675/B2.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/7dda282d-640f-42d4-806b-c94d58557602/B3.png?content-type=image%2Fpng https://images.squarespace-cdn.com/content/6962e15708756e1906a72d24/3a0bc81e-f12e-46ba-875e-cf298b2276dc/B4.png?content-type=image%2Fpng
Here is a level design document I created for a level. I was asked to have multiple paths leading into the core area and then have different places for the player to explore and use as cover. My sole objective was to update the current map with a better layout for player flow. The map layout was created using Draw.io.